Valentine Bash
What I did
- Designed and built the game solo in Unity (C#) in two weeks
- Implemented multi-camera rendering
- Designed a progression system based on color saturation
Valentine Bash is a vertical shooter where you defend love by eliminating waves of bugs that threaten to destroy Valentine’s Day. It uses multi-camera rendering, and progression is tied to color saturation.
Challenges
Implementing smooth multi-camera rendering while maintaining consistent performance across different devices.
Outcome and lessons
This project improved my understanding of camera systems and performance optimization in Unity.