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Mazetastic Colors

A color-matching maze game. Spin to shed your color, line up with the doors, and find the exit!

What I did

  • Designed and built the game solo in Unity (C#) in two weeks
  • Designed color-matching maze levels where spinning and lining up with protrusions opens doors
  • Raised palette contrast and added clear spin telegraphs after playtests

Problem

Levels had to balance maze complexity against color-puzzle difficulty without overwhelming players, using colors that players could tell apart.

Iterations

  1. Before
    Colors looked too similar and spins were hard to read.
    What we found
    Playtests found players could not tell the colors apart or read the spins.
    What changed
    Raised palette contrast and added clear spin telegraphs.

Mazetastic Colors combines maze navigation with color-based puzzles. You spin with Q and E, and you spin super fast to lose your color. Line up with the protrusions to open doors and find the exit.

Process

Playtests found the colors too similar and the spins hard to read. I raised the palette contrast and added clear spin telegraphs.

Challenges

Designing levels that balanced maze complexity with color puzzle difficulty without overwhelming players, as well as using colors that players could differentiate.

Outcome and lessons

This project taught me about puzzle design principles and creating intuitive yet challenging gameplay.

Play in the browser

Gallery