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Fishing For Fun

An arcade shooter-looter. Swing around the level on your harpoon, collect fish, and upgrade your stats!

What I did

  • Designed and built the game solo in Unreal Engine Blueprints in three weeks
  • Designed the harpoon as both a traversal tool (swinging) and a weapon
  • Modified Lyra's template Blueprints to add the new systems

Problem

The harpoon had to feel good for both movement and combat, and the new systems had to be injected into Unreal’s template Blueprints inside the multiplayer Lyra framework.

In Fishing For Fun you use a harpoon both to fight and to get around. You swing through the level, collect fish, and upgrade your stats.

Challenges

Creating responsive harpoon physics that felt good for both movement and combat, as well as modifying Unreal template Blueprints to inject the new systems, all within the multiplayer Lyra framework.

Outcome and lessons

This project improved my understanding of physics-based gameplay and arcade game design principles, and taught me a lot about the quirks of Unreal Engine.

Gallery